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patch

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PATCH	Create patch low-level objects.
 	PATCH(X,Y,C) adds the "patch" or filled 2-D polygon defined by 
	vectors X and Y to the current axes. C specifies the color 
	index into the colormap. If it is a scalar, it simply specifies
	the color of the polygon ("flat" coloring). If it is a vector the
	same length as X and Y, it specifies the color of each vertex and
	bilinear interpolation is used to determine the interior color of
	the polygon ("interpolated" coloring).

	If C is a string, the polygon is filled with 'color'.  
	'color' can be 'r','g','b','c','m','y', 'w', or 'k'.

	If X, Y, and C are matrices the same size, one patch per column
	is added. In this case, C is a row vector for "flat" polygon
	colors, and C is a matrix for "interpolated" polygon colors.

	PATCH sets its FaceColor property to 'flat', 'interp', or a
	colorspec depending upon the value of the C matrix.

	PATCH(X,Y,Z,C) creates patches in 3-D coordinates.

	PATCH returns a column vector of handles to PATCH objects, one
	handle per patch. PATCHes are children of AXES objects.

	The X,Y,C triple (X,Y,Z,C quad for 3-D) can be followed by 
	parameter/value pairs to specify additional properties of the
	patches. The X,Y,Z triple (X,Y,Z quad for 3-D) can be omitted
   	entirely, and all properties specified using parameter/value
   	 pairs.

       Execute GET(H), where H is a patch handle, to see a list of patch
       object properties and their current values. Execute SET(H) to see
       a list of patch object properties and legal property values.

 	See also LINE, TEXT, FILL, FILL3.

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